Amiga Syndicate has crazy loading times, but it runs surprisingly fast on a machine with a decent processor. Much less dithery, but considerably lower res. Here's what the Amiga version looks like for comparison. That's another big difference from Cannon Fodder, as that game has one shot kills. Turns out that Chest v1 was worth the cash, as my team are definitely not dead. Once an enemy's down I get to grab their gun off the floor, though if they had anything worth nicking my dudes would've actually felt it when they shot at them. Another similarity with Cannon Fodder is that I click the right mouse button to fire towards the cursor, though this time I've got limited ammo so I have to spray my shots sparingly. I definitely made the right move buying those shotguns. Only just though, as you can do it in Warcraft. I keep wanting to drag a box around them to select them all, but the game's a bit too old for that trick. The game plays a lot like Cannon Fodder, which came out the same year, so I just point my mouse where I want my selected unit to move and click to send him walking. Annoyingly the thing always focuses on the selected agent so I can't scroll over to take a look. It's all 2D so I can't zoom or change the angle, and that beeping is driving me nuts! Every time there's a pulse on the minimap scanner I hear a beep and it's giving me some real motivation to go to its source (presumably the colonel) and put a bullet in him. Everything's suddenly gotten a lot sharper as the game's jumped into 640x400 resolution, though that was a lot to ask for from a VGA card so it's also dropped down to just 16 colours with a ton of dithering to make up for it. Guns can apparently weigh my agents down, but I'm sure their standard issue limbs are up to the task of carrying a couple of shotguns (even if the concept of carrying spare ammo is too much for their level 0 brains).Īnd now I'm in the actual game, with a blimp-eye view of the playfield from my aerial command centre. I think I'll spend my spare cash on some shotguns, as I reckon the key to victory is likely having tougher cyborgs with better weapons. She's got red chrome hair! The Mega Drive/Genesis version looks different again, but all ports are more or less the same at this point if you can figure out the buttons to navigate the menus (they're not entirely intuitive). Meanwhile on the Super Nintendo, things are actually surprisingly similar, despite the agents turning anime. Legs improve speed, eyes improve accuracy (I think, the descriptions aren't 100% helpful), but I'm going with chest implants first because I'd like my agents to be able to survive incoming fire. The polymorphic rubber covering their skin's left them looking a bit grey, but I can add a bit more colour by removing bones and organs and replacing them with cutting edge technology! Well cutting edge for my crappy outfit any way, as V1 mods are the best I've got. It's nice that my agents all have names, not that I should really be getting too attached to my brainwashed terminators. Here I get to buy gear, research new items, and manage my team. Works for me, I got it off Origin a short while back when they were giving it away, so I'm all set up to give it another shot.Ĭlicking ' ACCEPT' brought me to my own little X-Com base, except without the base part. But every time I load it up I end up putting in a cheat and firing Gauss guns at cars for a bit before turning it right back off again.įor some reason I always thought that the Amiga version was the genuine article and all others mere reflections, but this was actually the first Bullfrog game designed first for PC. Every now and again though I find myself wanting to give it another chance, because I love its particular remix of the 'Blade Runner' dystopian aesthetic and I'm always up for a bit of ultra-violent cyberpunk tactical action. I'm not sure why, maybe I've been misunderstanding some aspect of gameplay, maybe it's just not my thing, but I've always found it to be finicky, frustrating and bloody difficulty to get anywhere in. Syndicate and I have met a few times over the years, but we've never really got on. No Dungeon Keepers, no Theme Parks, and nary a single Populous (not even going to try working out the plural of that. It's about time as well, because for the last five years or so the only Bullfrog games I've had on my site have been Hi-Octane and Genewars. This fine Wednesday on Super Adventures I'm having a go of one of Bullfrog's most classic games, Syndicate! PC, Amiga, Acorn, Mac, PC-98, 3DO, Jaguar, CD32
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