![]() I mostly use it for window management, not unlike other tools like Divvy or SizeUp. It’s time to set up some shortcuts that use Hyper in order to ease window management. Then, install this karabiner configuration.Īlternatively, you can download this file and add it by hand to the complex modifications section of That way, we can user Hyper and Escape on the same key, without them interfering. We are going to do that too–but only when tapped. Vim users often remap caps lock to Escape to save their pinky finger some pain. My primary use for Hyper is machine-global shortcut keys,Įspecially for window management with Hammerspoon. We can effectively create a new modifier key. Since no sane application will expect a user to hold all those keys at once, We can make use of Steve Losh’s idea of emulating the extra “Hyper” key introducedīy the Space Cadet keyboard by defining Hyper as control+option+command+shift. Having an extra modifier key open for whatever we want. 1: The “Hyper” key + transform Caps Lock into Escape Some of these improvements require extra software,Īnd there’s a section at the bottom to set that up when needed. Handful of high-value improvements that can go a long way without hours of investment. The time you can spend on this is virtually unbounded,īut I have found there are a few tricks that many people miss-a So it’s worth spending a little time improving common workflows now and then. Hs.hotkey.bind(, "F12") end)ĪppWatcher = hs. developers spend hour after hour on their machines, If (eventType = hs.) thenĪppName = "Star Wars™: X-Wing Special Edition" orĪppName = "Type the exact name of the game window here" do not edit any code until the appName variables begin!įunction applicationWatcher(appName, eventType, appObject) I hope this is helpful to anyone who experienced the same frustrations I did. You can always add more games as well simply "Open Config" again, edit what's there and "Reload Config". Note that the "appName" variable in the code above must match the main window of the game exactly. Command+Alt+0 maps to F10, Command+Alt+- maps to F11 and Command+Alt+= maps to F12. The code maps Command + Alt + to corresponding function keys, and only applies to the games you specify so you don't need to worry about the rest of your system. Start your game up and you should have hot keys! Click the Hammerspoon icon again and click "Reload Config". Further instructions are available there.Ĥ. Copy the script into your text editor and customize for your games. A menu icon should appear in the top right of your screen. Download, install and launch Hammerspoon.Ģ. Hammerspoon lets you write your own keyboard mappings if you know the Lua programming language. I gave this a shot and wound up creating a tangle of conflicts with my system hotkeys. Others have noted Karabiner, a keyboard customizer for OS X. It looks like that's outdated, and is otherwise disabled / impossible to do with the Galaxy client. Some people have mentioned using DOSBox Mapper to fix their problems. ![]() Thought I'd do a writeup here.įirst, some outdated or otherwise tough information: I'm a programmer and, with a little digging, I was able to come up with something that I think most everyone could use or customize to help solve the problem. I've noted across game forums a number of complaints about function (F1 - F12) hot keys conflicting with the system, rendering games frustrating or impossible to use.
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